name = Iron Spike
preview = darkspike_preview.bmp
dir = darkspike
model = darkspike1.gmf
type = weapons
base = Weapon
passthru = spike_collision
styles = Default
description = This heavy iron spike is primitive, but serves its purpose as a pointed weapon. 3000 HP, 300 DP, 200 fracture, and no normal.
damagesounds = sounds\low_clank.wav
hitpoints = 3000
decal = pierce02.tga 0 0 1 .45 .45 0
attachsound = sounds\cmp_generic.wav
concussion = 1.5
piercing = 0.75
standard = 1
mass = 10
fracture = 200
